-
gemma_solett
- Posts: 5
- Joined: Wed Nov 28, 2018 9:33 am
Post
by gemma_solett » Sat Jul 06, 2019 2:45 pm
- Comp
Roam members (29)
- What did you do?
Kills and Losses
(23:53:52) Huola, Kourmonen
Hurricane Fleet Issue +179.86m
Cormorant +11.77m
Picked up a HFI on the way to Provi, nice catch by scouts, blapped just before it got to gate. Corm was part of a small corm fleet, first one blapped before it could warp, the rest ran.
(00:09:27) 4B-NQN
Prospect +44.31m
Capsule +0.01m
Jumped in with us, caught in bubble, dead.
(00:24:40) X6AB-Y
Griffin +0.88m
Capsule +0.01m
Same as previous.
(00:29:45) X6AB-Y, R3-K7K, N8XA-L, 1-1I53, AY-YCU, TU-RI6
Scythe -35.08m
Scythe -90.31m
Capsule -0.01m
Moa -22.83m
Heretic +102.32m
Capsule +7.13m
Garmur +272.82m
Thorax -22.83m
Sabre +93.09m
Thorax -33.3m
Retribution +54.3m
Capsule +0.79m
Provi finally formed up in Harbis, had a brief try at fighting but they killed our logi pretty quickly so we skedaddled. Kept stringing out their tackle and killing their bubbles, lost a few ships here and there were they didn't align or were slower than the rest of fleet.
(00:48:24) TU-RI6, FSW-3C
Stiletto -57.65m
Sabre +87.53m
Hound +64.89m
Crow +42.06m
Same inty kept following and kept transversal up so we couldn't blap, only force off. Fr3quency went in for a scram and got counter scrammed, but I had kited us out a little too far. Should've called for switch to spike, but enemy fleet started spiking in and we had to leave Fr3q to his demise.
(01:01:29) D-GTMI
Thorax -29.81m
Provi got ahead of us using a jump gate, but left the alternate route completely unguarded. We raved to make 3 jumps in the same time they would have to take 2. Made it in time, I assume this guy got behind us and took the wrong gate.
- Positives
Good practice at stringing out hard to engage fleets
ISK Positive bb
- Negatives
Couldn't engage enemy fleet head on, they had more dps, more range and more logi
- What to improve on
More research on local doctrines, didn't realise Provi fielded Harbs, was expecting the usual Caracals, which our fleet was setup specifically for.
Maybe would've done better getting people to anchor for better control over fleet ranges while blapping tackle, although could've led to more people getting left behind.
Stats
ISK Destroyed: 961,785,355.48
ISK Lost: 291,803,319.75
ISK Delta: 669,982,035.73
Efficiency: 76.723%